Arc Look At Camera
Arc ball based camera
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00001 /* 00002 For more information, please see: http://software.sci.utah.edu 00003 00004 The MIT License 00005 00006 Copyright (c) 2013 Scientific Computing and Imaging Institute, 00007 University of Utah. 00008 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a 00011 copy of this software and associated documentation files (the "Software"), 00012 to deal in the Software without restriction, including without limitation 00013 the rights to use, copy, modify, merge, publish, distribute, sublicense, 00014 and/or sell copies of the Software, and to permit persons to whom the 00015 Software is furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included 00018 in all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00021 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00023 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 00025 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 00026 DEALINGS IN THE SOFTWARE. 00027 */ 00028 00031 00032 #ifndef IAUNS_ARC_LOOK_AT_H 00033 #define IAUNS_ARC_LOOK_AT_H 00034 00035 #include <stdint.h> 00036 #include <memory> 00037 00038 #include <glm/glm.hpp> 00039 #include <glm/gtc/type_ptr.hpp> 00040 #include <glm/gtc/matrix_inverse.hpp> 00041 #include <glm/gtc/matrix_transform.hpp> 00042 00043 #include <glm-aabb/AABB.hpp> 00044 00045 // Forward declaration of ArcBall in its CPM namespace. 00046 namespace CPM_ARC_BALL_NS { 00047 class ArcBall; 00048 } 00049 00050 namespace CPM_ARC_LOOK_AT_NS { 00051 00057 class ArcLookAt 00058 { 00059 public: 00060 ArcLookAt(); 00061 virtual ~ArcLookAt(); 00062 00067 void doReferenceDown(const glm::vec2& ssPos); 00068 00072 void doPan(const glm::vec2& ssPos); 00073 00075 void doRotation(const glm::vec2& ssPos); 00076 00079 void doZoom(glm::float_t camZoom); 00080 00083 void doZoom(const glm::vec2& ssPos); 00084 00090 void autoview(const CPM_GLM_AABB_NS::AABB& aabb, float fov); 00091 00093 glm::float_t getCamDistance() const {return mCamDistance;} 00094 00096 glm::vec3 getLookAt() const {return mCamLookAt;} 00097 00100 glm::mat4 getWorldViewTransform() const; 00101 00102 private: 00103 std::unique_ptr<CPM_ARC_BALL_NS::ArcBall> mArcBall; 00104 00105 glm::vec3 mCamLookAt; 00106 glm::float_t mCamDistance; 00107 00108 // The following are reference variables set when doReferenceDown is called. 00109 glm::vec2 mReferenceScreenPos; 00110 glm::vec3 mReferenceLookAt; 00111 glm::mat4 mReferenceTransform; 00112 glm::float_t mReferenceCamDistance; 00113 }; 00114 00115 } // namespace CPM_ARC_LOOK_AT_NS 00116 00117 #endif